Bub (Bubblun) | |
Bob (Bobblun) |
normal | angry | bubbled | pic name | credit name | first stage |
---|---|---|---|---|---|
Bubble Buster | Zen-Chan | 1 | |||
Stoner | Mighta/Maita1 | 6 | |||
Beluga | Monsta | 10 | |||
Hullaballoon | Pulpul | 20 | |||
Colley | Banebou | 30 | |||
Incendo | Hidegonsu | 40 | |||
Willy Whistle | Drunk | 50 | |||
Super Socket | Invader | 60 |
1It's called a Mighta if you finish the normal game and a Maita if you get the true and happy ending. Probably just inconsistency in English / Japanese spelling.
Most of these enemies make guest appearances every 16 level, with big versions of them carrying your girlfriends. Just to remind you that you're supposed to be rescuing them, in case you'd forgotten.
level | enemy | level | enemy | level | enemy |
---|---|---|---|---|---|
16 | 32 | 48 | |||
64 | 80 | 96 |
Baron von Blubba (Skel-Monsta) is indestructible and will chase you around a screen if you take too long to finish it.
Rascal is similar to Baron von Blubba and appears on the secret levels.
Grumple Grommit (aka Super Drunk) is the final boss on level 100.
The formula looks like (2 ^ (x - 1)) * 1000 where x is the number of trapped enemies that are popped at the same time. This of course yields the following:
x | points |
---|---|
1 | 1000 |
2 | 2000 |
3 | 4000 |
4 | 8000 |
5 | 16000 |
6 | 32000 |
7 | 64000 |
num | fruit | points | |
---|---|---|---|
1 | banana | 500 | |
2 | orange | 1000 | |
3 | peach | 2000 | |
4 | watermelon | 3000 | |
5 | grapes | 4000 | |
6 | pineapple | 5000 | |
7 | pink diamond | 6000 |
bubble | effect | |
---|---|---|
water | Water flows down the screen (starting in the opposite direction to which you're facing). Enemies that are caught in the water turn into 7000 pt diamonds. | |
lightning | Lightning shoots across the screen (in the opposite direction to which you're facing). Enemies that are hit turn into 8000 pt diamonds. | |
fire | Fire to falls onto the platform below. Enemies that are hit turn into 9000 pt diamonds. | |
fire breath | See here |
The bubbles are explained here.
This will also happen on other levels if your score matches certain criteria. If the tens and hundreds digits of one of your scores are the same (i.e. your score is abcdd0) then it will happen, or if the tens and hundreds digits of your score match those of your partner's. So playing with two players makes this a lot easier as one can blow bubbles while the other gets his score ready. The actual items that you get depend on what these digits are although it doesn't really make much different since they're all worth 700 points.
The items that you get automatically on certain levels are shown here:
screen | item | |
---|---|---|
1 | cherries | |
5 | pink pudding | |
10 | strawberry | |
15 | brown lolly | |
20 | tomato | |
25 | donut | |
30 | candy apple? | |
35 | corn cob | |
40 | green and brown pudding | |
45 | mug of beer | |
50 | sweet | |
85 | red music notes | |
86 | odd lamp | |
92 | Bub | |
93 | Chack'n from Chack'n Pop | |
94 | computer |
According to Chris Moore, we've got all the screens that turn your left-over bubbles into items without your score being something specific. We also had a few extra ones but he pointed out that they were erroneous and they're gone now. :-)
The items that you get for a score of the format abcdd0 are shown here:
score | item | |
---|---|---|
...000 | french fries | |
...110 | double scoop ice cream cone | |
...220 | creme caramel | |
...330 | burger | |
...440 | slice of cake | |
...550 | cupcake | |
...660 | mug of beer | |
...770 | sausage on a stick | |
...880 | white ice cream cone | |
...990 | double blue lolly |
score | item | |
---|---|---|
...00 | green pepper | |
...10 | aubergine | |
...20 | carrot | |
...30 | onion | |
...40 | beetroot | |
...50 | turnip | |
...60 | parsnip | |
...70 | marrow | |
...80 | pea pod | |
...90 | mushroom |
These will appear from the tunnels/holes in the roof and floor of a level (assuming it has tunnels, or as is sometimes called an "open" or "wraparound" level). The way this works is dependent on the number of bubbles you popped at once on the last non-open (ie. no tunnels) level. If you popped three or more at once then you will get (1 less than that number) different types of extend bubbles on this stage. Eg. if you pop all four bubbles at once on stage 2, you will get 3 different extend bubbles on stage 3 where there are tunnels.
If you are on a stage with tunnels, however, popping lots of bubbles at once should have the same effect, but on the current stage.
Try to get your tens and hundreds digits lined up as often as possible at the ends of stages so that you can get falling food. If you can, kill the enemies quickly so that you can get high valued items on the next screen but it's usually worth waiting and getting more points on the current screen.
Pop all the EXTEND bubbles that you can, even if you already have them because popping lots of the same kind will give you candy canes.
Of course, try to survive until the secret levels so that you can get lots of diamonds!